Creating environments for the inside of a generational ship.
Adding textures and decals in the living module
The manufacturer is a giant cyber genetically designed organism
The engine.
Blocking out the living module. This includes long and short sleep areas, recreation and working.
Work area block out
Recreational area block out
Work and recreational areas with beginning of crowd
Recreational area
View of the crowd of surplus population.
Long sleep modules for hibernation.
Short sleep modules for rest.
Cargo Flight and Lift Truck
soda machines in the rec area
Cargo flights carrying in mining habitats for surplus population.
The manufacturer makes products, Cargo Flights transport them.
The manufacturer creates all needed products.
I am increasing modularity and reuse of components
Rebuilding the arches
New refined arch
First environment with new arches