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Coniferous experiment.

Using Blender's modifiers and procedural textures in Cycles I build up a branch of a coniferous to a total of over 95 million vertices using a single 400,000 vert model.

Using shape keys and modifiers to create the needles.

Using shape keys and modifiers to create the needles.

Seeing what can be done with materials

Seeing what can be done with materials

Seeing what can be done with materials

Seeing what can be done with materials

Seeing what can be done using the modifers

Seeing what can be done using the modifers

Seeing what can be done with materials

Seeing what can be done with materials

First prototype for branch

First prototype for branch

Branch base model

Branch base model

First iteration of branch, ~400,000 verts

First iteration of branch, ~400,000 verts

Second iteration, 3^2 * 400,000 verts

Second iteration, 3^2 * 400,000 verts

Third iteration, 3^3 * 400,000 verts

Third iteration, 3^3 * 400,000 verts

Fourth iteration, 3^4 * 400,000 verts

Fourth iteration, 3^4 * 400,000 verts

Fifth iteration, 3^5 * 400,000 verts

Fifth iteration, 3^5 * 400,000 verts