Experimentations and results with procedural material techniques.
Various experiments and results with procedural techniques
Demonstrating absorption, as light passing through more of the ruddy crystal, the more blue it becomes. Dispersion has also been increased.
A more dramatic example of the faux spectral caustics. The dispersion has been improved, from splitting the IOR into three channels, it is now five.
An application of procedural crystals on half of Suzanne.
Some abstract glass to demonstrate more glass properties.
This procedural texture is able change the gamut RGB into CYMK half tone with tunable screen angles, and dot density.
Universal wood material
This procedural texture is able change the gamut RGB into CYMK half tone with tunable screen angles, and dot density.
The technique for halftone can be easier apply to any texture. Each channel is controlling a parameter of a texture, (here mod(m, 1.0) < i), where i is intensity, then the CYMK is converted back to RGB.
Procedural planet
Sparkles
Oil
Iron
Brain
Soil
Fish Skin
Sparkles
Sparkles
Universal wood material
Universal wood material
Universal wood material
Universal wood material
Glass material in Cycles, faux caustics by brightening the shadows and adding appropriate texturing. Then adding the spectral colours based on those variations.