Website powered by

Experimentations and results with procedural material techniques.

Various experiments and results with procedural techniques

Demonstrating absorption, as light passing through more of the ruddy crystal, the more blue it becomes. Dispersion has also been increased.

Demonstrating absorption, as light passing through more of the ruddy crystal, the more blue it becomes. Dispersion has also been increased.

A more dramatic example of the faux spectral caustics. The dispersion has been improved, from splitting the IOR into three channels, it is now five.

A more dramatic example of the faux spectral caustics. The dispersion has been improved, from splitting the IOR into three channels, it is now five.

An application of procedural crystals on half of Suzanne.

An application of procedural crystals on half of Suzanne.

Some abstract glass to demonstrate more glass properties.

Some abstract glass to demonstrate more glass properties.

This procedural texture is able change the gamut RGB into CYMK half tone with tunable screen angles, and dot density.

This procedural texture is able change the gamut RGB into CYMK half tone with tunable screen angles, and dot density.

Universal wood material

Universal wood material

This procedural texture is able change the gamut RGB into CYMK half tone with tunable screen angles, and dot density.

This procedural texture is able change the gamut RGB into CYMK half tone with tunable screen angles, and dot density.

The technique for halftone can be easier apply to any texture. Each channel is controlling a parameter of a texture, (here mod(m, 1.0) < i), where i is intensity, then the CYMK is converted back to RGB.

The technique for halftone can be easier apply to any texture. Each channel is controlling a parameter of a texture, (here mod(m, 1.0) < i), where i is intensity, then the CYMK is converted back to RGB.

Procedural planet

Procedural planet

Sparkles

Sparkles

Oil

Oil

Iron

Iron

Brain

Brain

Soil

Soil

Fish Skin

Fish Skin

Sparkles

Sparkles

Sparkles

Sparkles

Universal wood material

Universal wood material

Universal wood material

Universal wood material

Universal wood material

Universal wood material

Universal wood material

Universal wood material

Glass material in Cycles, faux caustics by brightening the shadows and adding appropriate texturing. Then adding the spectral colours based on those variations.

Glass material in Cycles, faux caustics by brightening the shadows and adding appropriate texturing. Then adding the spectral colours based on those variations.